The experience of the original Splinter Cell on the original Xbox (2002) is hard to communicate if you weren’t there for it. The game truly felt a generation ahead (just like the subsequent game by Ubisoft Montreal, Chaos Theory) – the detailed environments, the bloom lighting, the dynamic shadows which influenced gameplay, the animations, the soundtrack, the mission designs…
Unfortunately, it’s been hard to replicate that experience as the PC version – which is available on Steam and…
Author: invalid@example.com (Huey)
